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The House of the Dead: Overkill is a rail shooter light gun game developed by Headstrong Games and published by Sega for the Wii in 2009. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically and the first in the series to be released solely on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels was released on iOS and Android devices in 2013.
In Extended Cut, there are two new levels featuring Varla Guns and her fellow stripper named Candi Stryper, who was in love with Jasper Guns. It is a side story during the main game (set after the second and fourth levels), featuring the girls traveling through a strip club and a meat-packing plant, fighting grotesque mutant strippers Coco and Sindy, as well as minotauroid female butcher Meat Katie. The side story ends with Candi dying of blood loss after the battle with Meat Katie.
The game was originally intended to follow the same style as previous The House of the Dead games, while other themes such as steampunk were also considered. Headstrong ultimately chose a theme inspired by exploitation films after watching the film Planet Terror, which inspired the art direction, plot and marketing.[9]
The House of the Dead: Overkill was originally released on the Wii on February 10, 2009, in North America and February 13, 2009, in Europe.[1] The game was later released in Japan on September 17, 2009, bundled with the Wii Zapper accessory.[2]
Exclusive are two new levels not included in the original Wii release, "Naked Terror" and "Creeping Flesh". They both serve as a sidestory in-between the main game featuring Varla Gunns and a new female character, stripper Candi Stryper. They contain new enemy types (strippers, meat plantation workers and skinless zombies), additional bonus materials for the player to collect, and two new boss battles. New weapons like a crossbow and a few others have been added to Extended Cut as well as an entirely new in-game screen layout. Extras from the Wii version like the mini games and Director's Cut mode also make it to the Extended Cut, along with new content. A pre-order comic book, Prelude to an Overkill is available in-game as a collectible bonus material.
The Typing of the Dead: Overkill, developed by Modern Dream, was simultaneously announced and released on Microsoft Windows on October 29, 2013. The game follows the same premise of the 1999 game, The Typing of the Dead, following the same storyline of Overkill: Extended Cut, but requiring players to type out words and phrases using a keyboard to defeat zombies as opposed to shooting them.[14] The game also includes the Extended Cut version of The House of the Dead: Overkill, playable with a mouse or controller, and features downloadable dictionaries and multiplayer after an update.[15]
On the Special Achievement Award, GameSpot awarded Overkill Funniest Game of 2009, going on to say: "The interplay between Washington and Special Agent G is pure gold. Like Martin and Lewis with F-bombs. Mix that up with grindball atmosphere and Overkill cements its place as the funniest game of 2009."[29] The game received a Guinness World Record for being the most profane video game in history.[30][31][32] Jonathan Burroughs, the game's writer, said: "It is a dubious honor to receive such an accolade working in an industry where so often the fruits of your labors are derided and dismissed for being puerile or irresponsible. But in the case of The House Of The Dead: Overkill, a little puerility was the order of business. Parodying the profane excess of grindhouse cinema was (game developer) Headstrong Games' objective and I am flattered that this record acknowledges that we not only rose to that challenge, but entirely exceeded it."[33] This record was beaten a year later by Mafia II.[34]
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